AI Insights · Timothy · July 2022
Top 5 Neon Games in Latin America: Q2 2022 Performance
Discover the performance of the top 5 Neon Games in Latin America during Q2 2022, featuring trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performance metrics for the top 5 Neon Games applications in Latin America on a unified platform. Data from Sensor Tower reveals trends in weekly downloads, revenue, and active users for these popular games.
Beatstar from Space Ape Ltd experienced a decline in weekly revenue, starting at roughly $18.9K at the end of March and dropping to around $6.1K by mid-June, before a slight recovery to $11.8K in the last week of the quarter. Weekly downloads peaked at 143K in early April but saw a general decline, stabilizing around 70K by the end of June. Active users remained relatively stable, fluctuating between 460K and 540K throughout the quarter.
Geometry Dash from RobTop Games AB showed consistent weekly revenue, hovering around $7K to $9.6K. Weekly downloads saw a gradual decline from 483K in early April to around 378K by the end of June. Active users demonstrated steady engagement, maintaining a range between 5.2M and 5.9M throughout the quarter.
Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. saw stable weekly revenue, averaging around $2K. Weekly downloads fluctuated, peaking at 510K in mid-April before stabilizing at around 500K by the end of June. Active users showed a positive trend, increasing from 4.3M in late March to over 5M by the end of the quarter.
FF Diamonds Cube: Brain Puzzle from Oleksii Yudintsev experienced a decline in both weekly revenue and active users. Revenue dropped from $1.8K at the end of March to $1.3K by late June. Downloads peaked at 4.5K in mid-April but fell significantly, reaching just 79 by the end of June. Active users decreased from 17.3K in late March to around 13.5K by the end of the quarter.
Bricks Breaker Quest from MOBIRIX maintained stable weekly revenue, averaging around $500 to $600. Weekly downloads showed a slight decline from 46K at the beginning of April to around 28.6K by the end of June. Active users remained relatively stable, fluctuating between 998K and 1.1M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.